Donnerstag, 4. November 2010

2010 Tokyo Game Show

S?n?? 1996, TGS h?? remains one ?f th? m??t well ????? video game expos ?n th? world. Although ?t primarily targets th? Japanese market, ?t ?? subdue used b? many w???-kn?wn international video game developers ?n? ?? used ?? a venue f?r demonstrating th??r imminent software titles ?n? gaming hardware. Th?? year TGS aims f?r further growth b? enhancing th? ?h?w?s B2B ?n? B2C functions w?th th? goal ?f becoming ?th? N?.1 Information Network ?n th? Asian Region.?

Th? TGS ?? held annually b? th? Computer Entertainment Supplier?s Association (CESA) ?n? Nikkei Business Publications, Inc. ?t th? Makuhari Messe located ?n th? w???-kn?wn Japanese city ?f Chiba. Th? Tokyo Game Sh?w plans t? contain n?w ?n? existing zones th?? year ?n ?t? four day long expo.

Th? A??-purpose Exhibition area w??? showcase digital entertainment-related products ?n? services, including game software. Th? Sell Sales area, another standard fare ?t TGS, ?? dedicated t? selling game-related products. W?th ?t? format changing f?r 2010, sales ?f game software w??? b? allowed t? companies (publishers) wh? ?r? ???? exhibitors ?n th? A??-purpose Exhibition Area ?r additional areas.

Th? Family Area, n?w f?r 2010, w??? exhibit video sports assembly, game-related goods, ?n? game-related services targeted f?r children. TGS w??? b? lifting th? limit ?n th? number ?f game machines t? b? exhibited th?? year. Th? area w??? b? opened t? a wider range ?f exhibitors w?th th? goal ?f m?k?n? th? ?h?w more enjoyable f?r families. Th? Game School Area w??? b? designed f?r schools th?t engage ?n video game training.

Th? PC Online Game Business Area, another 2010 newcomer, shall provide opportunities f?r presenting ?n? discussing licensing, sales ?n? partnerships ?f online PC sports assembly w?th th? goal ?f providing a cost-effectual means f?r exhibitors t? target businesses ?n? ?n?-consumers alike.

Th? n?w Game PC Area w??? initiate high-performance game PCs, motherboard graphic boards, processors, memory ?n? hard disk drives f?r gaming PCs. Original game PC products ?n? game software. Th? Audio-Visual & Gadget Area w??? showcase audio-visual equipment ?n? additional related gadgetry t? enhance game playing environments. Examples ?f such products contain 3-D television, 5.1ch audio systems ?n? custom video gaming chairs.

Th? Mobile Area, n?w f?r 2010, w??? exhibit mobile phone content ?n? mobile-related products access peripheral devices f?r th? iPhone, Android, ?n? Windows Mobile platforms. Th?r? w??? ???? b? a Business Solution Area f?r B2B purposes ?? well ?? ?n International Career Pavilion designed t? meet th? global need f?r hiring n?w talent b? providing opportunities f?r companies ?n? prospective employees t? connect.

In addition t? ?t? traditional line-up, th? TGS plans t? contain n?w programs f?r 2010 such ?? th? following:

Asian Game Business Summit ???tt?n?
Tours f?r foreign visitors
VISIT JAPAN campaign partaking
Installation ?f th? International Career Pavilion
Introduction ?f th? Media Partner System
Programming ?f online ticket sales f?r overseas customers
International Exchange Zone Installation
Business Matching System enhancement
N?w Asian Culture Hub
Addition ?f n?w Game Science Museum

Although th?r? w?? initial debate ?b??t th? ?h?w?s length, CESA ?n? Nikkei eventually agreed upon a duration ?f four days ?n hopes ?f attracting more attendees. Although initially designed f?r professional attendees, th? Tokyo Game Sh?w allows public attendance ?n th? final two days.

Further details ?n th? Tokyo Game Sh?w ??n b? found ?t http://tgs.cesa.?r.jp.



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